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Zub at TCAF 2018!

Spring in Toronto means it’s time for TCAF, the annual Toronto Comic Arts Festival, a wonderful comic and graphic novel event happening at the Toronto Reference Library that’s FREE to attend!

I’ll be there, set up on the second floor in the Salon at TABLE 249 with copies of Wayward, Glitterbomb, Skullkickers, and Makeshift Miracle. You can purchase those to get signed or bring any of my other books on by to get signed as well.

If you’re in the city over the weekend I hope to see you there!

Zub at Calgary Expo 2018!

Another year, another wonderful Calgary Comic & Entertainment Expo and I’ll be there! It’s the 13th anniversary of the show and I haven’t missed one yet. If you’re headed to the show, I hope to see you there!

If you want to get your copies of Avengers: No Surrender, Thunderbolts, Wayward, Dungeons & Dragons, Samurai Jack, Glitterbomb, or any of my other work signed, here’s where you can find me:

BIG FOUR BUILDING – ARTIST ALLEY TABLE P-05

I’ll also have a limited number of the Wayward Cover Collection doujinshi Steven and I had printed up for Comiket in Tokyo. I don’t think they’ll last long.

In addition to being at my table, I’m also on a panel on Saturday:

Saturday, April 28
Writing for Mainstream Comics Publishers
5:30 pm to 6:15 pm in the Upper Big Four Stage
You want to learn about writing comics directly from the best in the business? Do we ever have the panel for you! Join some of the industry’s top writers from Marvel and DC as they discuss their craft in this can’t miss panel featuring Jim Zub (Avengers), Jody Houser (Star Wars: Thrawn), Donny Cates (Venom), Kyle Higgins (Nightwing), Sam Humphries (Nightwing), Frank Tieri (Harley Quinn).

Rick and Morty VS Dungeons & Dragons Begins in August!

Patrick Rothfuss and Jim Zub lead crossover mini-series this August

SAN DIEGO, CA (April 8th, 2018) – Announced today at C2E2, IDW, in partnership with Oni Press, is bringing two of the most popular properties in the world, Adult Swim’s hit series Rick and Morty™ and Dungeons & Dragons, together in a brand-new four-issue comic book series. Taking the reins of these two iconic properties is the superstar creative team of writers Patrick Rothfuss (The Kingkiller Chronicles) and Jim Zub (The Avengers, Wayward) along with Eisner-nominated artist Troy Little (Hunter S. Thompson’s Fear and Loathing in Las Vegas). Debuting this August, the mini-series will throw Rick and Morty into a high-fantasy adventure blended with the wit, humor, and intelligence the show is widely celebrated for.

“I love Rick and Morty™ with a powerful love, and I’ve played D&D since the 5th grade,” said Patrick Rothfuss. “So when they approached me about writing a story with both of them together? That’s some serious you-got-chocolate-in-my-peanut butter $#!& right there. I’m in. I’m all the way in. I’m gettin’ that chocolate all up in the peanut butter. Like, deep in. All the way in. It’s going to be sticky and delicious.”

In this summer’s biggest comic book crossover, Morty goes to Rick for help to learn about Dungeons & Dragons, the game all the cool kids at his school are playing; naturally, things go horribly wrong as Rick, Morty, and the whole Smith family find themselves on an epic quest with no escape in sight.

“The Dungeons & Dragons crew is letting Pat and I open a Pandora’s Box of insane adventure material and iconic creatures from the granddaddy of all tabletop role-playing games,” said Jim Zub. “I wish I could say we’ll take good care of it, but, the simple truth is, this is Rick and Morty™ we’re talking about. No fantasy world or otherworldly plane of existence is safe.”

Each issue will feature variant covers that fans of both series will love, including character sheets, and more! Dungeons & Dragons comics from IDW by Jim Zub are available now wherever books are sold. Oni Press’s Rick and Morty™comics are also available where comics and books are sold.

Zub at C2E2 2018!

Convention season 2018 continues with C2E2 in Chicago, Illinois. If you want to get your copies of Avengers: No Surrender, Thunderbolts, Wayward, Dungeons & Dragons, Samurai Jack, Glitterbomb, or any of my other work signed, here’s where you can find me:

ARTIST ALLEY TABLE N-17

I’ll also have a limited number of the Wayward Cover Collection doujinshi Steven and I had printed up for Comiket in Tokyo. I don’t think they’ll last long.

In addition to being at my table all weekend, you can also find me at the following panels:

Friday April 6th
11:00am-12:00pm – Breaking Into Comics the Marvel Way – Room S401

Are you a writer or artist? Ever dream of working for Marvel? Do you find yourself thinking, “I could do that…if I knew how!” Well, here’s your chance! Join Talent Scout Rickey Purdin, Assistant Editor Christina Harrington, Aaron Kuder (Infinity Countdown), Khary Randolph (Mosaic), Rachelle Rosenberg (Ms. Marvel, Phoenix Resurrection), Marcus To (Guardians of the Galaxy), and Jim Zub (Champions) to find out the answers on how to get your foot in the door and make your job MARVEL!

4:30-4:45pm – C2E2 Live Stage Interview – Booth 2033

Saturday April 7th
12:15-1:15pm – The Voices of Overwatch – Room S401

The heroes of Overwatch are taking C2E2 by storm! Get a glimpse iside the worldwide phenomenon as Charlet Chung (D.Va) and Fred Tatasciore (Soldier 76) talk about breathing life into the game’s memorable cast of characters. Moderated by Marvel Comics writer Jim Zub

Sunday April 8th
12:15-1:15pm – Marvel: True Believers – Room S401

Join Marvel podcaster extraordinaire Ryan Penagos along with creators Kris Anka (Runaways), Humberto Ramos (Champions), Robbie Thompson (Spider-Man/Deadpool), and Jim Zub (Champions) for a private panel discussion of what’s happening inside the Marvel Universe. Get FREE merchandise, never-before-seen sneak peeks of upcoming comics, Q&A session and more! Not to be missed! Open only to Marvel Unlimited Plus members and Marvel MasterCard cardholders.*

1:15pm-2:15pm – IDW Publishing: The Main Event – Room S405a
Be the first to hear about IDW’s exciting summer lineup from Associate Publisher David Hedgecock! Surprise guests, major announcements, and limited giveaways, what more could you ask for?!

2:00pm-3:00pm – Marvel Signing – Booth 327

Zub at Emerald City Comic Con 2018!

It’s the beginning of convention season 2018, and Emerald City in Seattle, Washington is the first one for me out the gate. If you want to get your copies of Avengers: No Surrender, Thunderbolts, Wayward, Dungeons & Dragons, Samurai Jack, Glitterbomb, or any of my other work signed, here’s where you can find me:

ARTIST ALLEY (LEVEL 6) TABLE Y-14

I’ll also have a limited number of the Wayward Cover Collection doujinshi Steven and I had printed up for Comiket in Tokyo. I don’t think they’ll last long.

In addition to being at my table all weekend, you can also find me at the following panels:

Friday, March 2, 12:15-1:15pm CONVENTION HORROR STORIES, AN ECCC TRADITION
Join Katie Cook (Star Wars ABC-3P0, Nothing Special) and Jim Zub (Avengers, Dungeons & Dragons) for their fan-favorite con horror stories panel! What’s it like working as a pro in the business on the convention ‘circuit’? Ridiculous, embarrassing, always entertaining. Some stories will make you laugh out loud, some will make you cringe! This panel is recommended for those 16+ due to coarse language. TCC L3–Room 1

Saturday, March 3, 2:45-3:45pm MAKE MINE MARVEL
True Believers assemble! Get the latest news about Avengers: No Surrender, Marvel’s new digital comic initiatives, and more at this panel! Ryan North (Unbeatable Squirrel Girl), Margaret Stohl (Captain Marvel), Jeremy Whitley (Thor vs. Hulk, Unstoppable Wasp), and Jim Zub (Avengers) will be on hand to discuss the stories they’re telling in the Mighty Marvel Manner! TCC L3–Room 3

Sunday, March 4, 2:30-3:30pm IMAGE COMICS: WE BELIEVE IN STORYTELLING
What do Charles Soule (Curse Words), Tini Howard (Hack/Slash: Resurrection), Jacob Semahn (No. 1 With A Bullet), Jim Zub (Wayward), and our special guests have in common? They craft the mythologies of today. Do you want to learn more about creating comics? Do you want to learn how character, plot, rhythm, and dialogue combine in the best stories? Come learn from the best. TCC L3–Room 5

Year In Review

As I’ve done in years past, I try to sum up the year that was in a post here on my site. 2017 was a strong year for me on a personal level and that felt a bit odd compared to the tumultuous and difficult state of the world at large.

We celebrated 10 years at our house in Toronto. I can’t believe it’s been a decade living downtown at the same address. It’s our home base in the middle of the city and, now that the subway extension to York University is finally up and running, it’ll be even easier for me to get to school without worrying about traffic snarls and parking hassles.

Speaking of school, teaching at Seneca was unexpectedly rocky with the Ontario College Teacher’s Strike lasting five weeks, throwing our schedule and finances for a bit of a loop, and creating challenges for the many students I coordinate in Seneca’s Animation program. Keeping our facilities open with computer labs and life drawing sessions running helped give some semblance of structure to the strike period and that helped our students weather the worst of it, but there are still ripple effects to the curriculum and schedule that will make the Winter term more hectic than usual. Thankfully we have a wonderful staff and community of students working together to move things forward.

On the creative front, I made deeper strides at Marvel, wrapping up Uncanny Avengers and plugging away on Avengers: No Surrender, a special weekly story line that starts January 10th, co-written by industry superstars Mark Waid and Al Ewing, with art by Pepe Larraz, Kim Jacinto, and Paco Medina, with editors Tom Brevoort and Alanna Smith keeping the whole thing running smooth. It’s the biggest project of my career so far and, with the extra attention being shown to the Avengers leading up to the May release of the Avengers: Infinity War movie, I’m hoping No Surrender does well with new fans and old. Beyond that, I have a new monthly Marvel series I’m taking over in April that should be announced soon. Exciting times!

Wayward was optioned by Manga Entertainment for a possible animated or live-action series and is being turned into a co-op board game by Jon Gilmour and the crew at IDW Games. I don’t have any more official news on the show front, but everything seems to be moving forward bit by bit. All this media stuff takes time to get rolling, even in the best of scenarios, so I’ve learned to just let it happen at its own pace while Steven, Tamra, Marshall, and I stay focused on building the comic.

The Glitterbomb: The Fame Game mini-series just wrapped up this week and we’ll have a collection for it in the new year. With so much abuse and harassment in Hollywood finally coming to light we struck a chord with readers, but those collection sales will determine whether we’re able to come back for a third and final mini-series in the Fall of 2018. Whether or not we do, Djibril and I are talking about working together on future projects.

Working on the Dungeons & Dragons comic series has been a blast but getting the chance to spend a few days in the D&D offices brainstorming story material for an upcoming RPG product was an extra-surreal thrill. I’ve always felt closely connected to the RPG industry and having another chance to make new friends in that space and find like-minded storytellers passionate about what they do is always inspiring. There’s more good stuff coming on the D&D front in 2018 and I can’t wait for you to see what we have planned.

Stacy and I are in Japan for the holidays and that’s come with its own set of challenges. On the morning of December 24th she took a bad fall and injured her back and we’re still riding out the aftermath of that as we get ready to head into New Year’s Eve here in Tokyo. Stacy’s injury put a damper on part of our trip, but thankfully we’re here for each other and in the end that’s what matters most. Together I know we can overcome any of life’s many challenges.

On the whole, I’m heading into 2018 hopeful and thankful – Hopeful about where things will go and thankful for the wonderful opportunities and events happening in my life. I hope your holidays have been relaxing and prosperous and that the year ahead looks bright.

Word Balloon: Avengers, Glitterbomb, and More!

Talking to John at Word Balloon about comics is always a blast and we cover a LOT here: Avengers, Glitterbomb, Wayward, online interactions, and a whole lot more. Give it a listen!

Creator-Owned Economics: The Long, Long Game

It’s been more than two and a half years since I wrote anything about Skullkickers sales numbers. I didn’t avoid talking about it on purpose, I just felt that with the series wrapped up and Wayward still underway it should be the focal point for my financial analysis. Poring over the numbers takes time and so Wayward was the natural choice for that attention. Last week’s article about trade sales seemed to cover everything I needed to say about the current market.

Boy, was I wrong. I received my Skullkickers accrual statement late last week and the data in there kind of blew my mind. I had to put together a new financial article here to go over it.

Some back story for those of you catching up: Skullkickers was my action-comedy sword & sorcery comic released by Image Comics from 2010 to 2015. Co-created with Chris Stevens and illustrated by Edwin Huang and Misty Coats with lettering by Marshall Dillon, it was my “break-out” book, but mostly on a critical level. Fantasy can be a tough sell. Humor even more so. Put those two elements together with creators who weren’t known (at the time) and it was a challenge to make our mark. We had a wonderful and loyal core readership and good word of mouth, but never lit sales charts on fire.

Skullkickers wasn’t really profitable during its run, but it did get my name out to a much wider audience and opened the door for some of my early work-for-hire comic writing projects: 19 issues of Pathfinder at Dynamite, a Shadowman fill-in issue for Valiant, and a 2-part Legends of the Dark Knight story for DC. It was a way to show people what our team was capable of and build a body of consistent work.

When sales flagged, I ran contests, put together a ridiculous reboot parody promotion, and even started serializing the comic online for FREE to expand our readership. Each of those PR stunts helped us inch along and, in the end, we eked out 34 issues (six story arcs) and finished the story the way I intended. Skullkickers is now handsomely collected in 6 trade paperbacks or 3 deluxe hardcovers.

Every six months, I’d receive an accrual statement from Image that outlined how deep the financial hole was. They could see we were slowly digging ourselves out with digital and collection sales, but the numbers didn’t seem to be in our favor. When the series wrapped up mid-2015, I’d resigned myself to the fact that Skullkickers as a whole would probably never do better than break-even, even if it did propel me forward in terms of my writing career.

Cut to 2017. Check this out:

(Update: Image’s Accountant dropped me a line to let me know I that the way digital was shown on the latest accrual was being misinterpreted so I’ve made corrections. We are selling solidly on digital, but it’s a more reasonable percentage of our overall sales, not the gonzo spike in sales I thought it was. I’ve corrected the text and chart to reflect that change.)

Image has been smart about including Skullkickers in a lot of their digital sales, as well as putting the first 18 issues (3 story arcs) on comiXology Unlimited, a flat fee all-you-can-read service on the leading digital comics platform. Tens of thousands of new readers have discovered the series through Unlimited, and that led to more digital collection sales. The whole series is still available for FREE on our webcomic site, and yet we keep selling Skullkickers on digital platforms, month after month.

What does this mean? Well, here’s the accumulated debt versus sales chart, the one I feared would never balance out:

Thanks to slow but steady collection and digital sales, we are truly ‘in the black’. As of mid-2017, I can no longer say that Skullkickers is my lovable-yet-financially-forlorn creator-owned comic. It has finally climbed out of the pit and is holding the bloody detached head of its captor while letting out a triumphant roar.

Don’t get me wrong, I’m not going to be smoking hundred dollar bills or paying off my house with these profits. It’s quite slim right now, but it’s also open-ended; We still have print collections in stock (and our only expenditures on those right now are storage since they’re already printed and shipped to Diamond Distribution) and the digital platform never closes or runs out of copies. In six months we should make a bit more, and then a bit more, and then a bit more, hopefully ever onward into the future until every single person who reads the work I do over at Marvel realizes that the action-packed mirth they enjoy in Thunderbolts and Avengers was there right from the beginning with Skullkickers.

Image Comics (especially Publisher Eric Stephenson) deserves a ridiculous amount of credit for letting me make Skullkickers my own way, start to finish. 25 years ago, the company started with a desire to put creators first and they still do that every single day. I feel incredibly fortunate to have launched the series there and can’t think of another publisher that would have taken this on and let the long tail run its course this way.

Is Skullkickers a success? It really depends on how you measure it. This will sound dorkishly earnest, but for me it’s always been a success. We built a story I’m incredibly proud of, my love letter to Conan, D&D, and the fantasy genre as a whole, and got it out to a wider audience. It was a life-changing milestone in my creative development that led to a dozen other comic projects and where I am today. The dollars and cents are a crucial metric, of course, but not the sole reason for heading into a creative project.

Some words of warning: Please don’t use these charts as some kind of battle plan for your own comic-making dreams. Creative careers vary wildly and I’ve spoken to dozens of creators who have thrown inordinate amounts of good money after bad paying for art, coloring, lettering, printing, convention tables, and stomach pills for financial ulcers brought on by creator-owned comics. I was able to dig deep with Skullkickers because I had (and still have) a stable day job and solid freelance work paying the bills. I never put myself in a position where my day-to-day financial commitments were in doubt and if the series had never made a dime I still would have been okay.

The sales history of Skullkickers is very different from Wayward and Glitterbomb, my other two Image creator-owned series. Each series has its own unique sales history and, while this stuff is really interesting to analyze, it isn’t any kind of formula you could reproduce (and, with a 7-year bloody trek to financial sanity for SK, you probably wouldn’t want to anyway).

If you found this post interesting, feel free to let me know here (or on Twitter), share the post with your friends and consider buying some of my comics, donating to my Patreon, or buying comics from me in person if you see me at a convention.

Creator-Owned Economics: Long Tail in a Moving Market

Has it really been 16 months since my previous sales update on Wayward? Wow. Time is flying, gang. I’ve been juggling a slew of different projects this year along with my day job and just didn’t have time to dig into all the numbers until things calmed down.

(Update: I also managed to find time to write up another article about continued sales of Skullkickers after finishing its run that you can read right HERE.)

There’s been a lot of talk about direct market single issue sales through comic shops (also known as the “The direct market”). Sales numbers seem to be declining as retailers jump through ordering hoops for big ticket variant covers while trying not to get stuck with more non-returnable stock than they can handle. I’ve heard from quite a few creators and retailers that juggling numbers on major releases from the Big Two doesn’t leave a lot of time/money to support other publishers, and what is there tends to go to recognizable brands with media pull.

As I’ve mentioned in previous posts, the landscape of media is changing. Every form of entertainment has been shaken up by the digital revolution and a generation of consumers who are growing up with new paradigms that don’t involve owning physical media.

So, with that in mind, here’s how Wayward is faring in a tough market:

Once again, we’re looking at a classic case of ‘standard market attrition.’ The drops between each issue aren’t severe, but they do start to add up issue after issue, leading to an overall decline. It can be tough to maintain visibility for a creator-owned series that’s long in the tooth (and yes, in this market, Wayward has more issues than many rebooted superhero titles so it looks comparatively old). Comic news sites and reviewers want to talk about the latest and greatest, not a series that’s more than 3 years old with 20+ issues. So, what does this mean for our single issue sales profitability?

As of issue #18 we’re releasing issues with an initial loss. Obviously, that’s not an ideal situation but I could see where the numbers were leading us and wasn’t surprised. This matches the overall softness of the comic market as a whole. Retailers are cutting purchasing budgets to the bone and many titles are losing ‘shelf copies’, extra copies ordered to see if they can be sold to customers who haven’t subscribed to a title. I’ve been to more and more comic shops where they order single issues for their pullbox customers and only have shelf copies for the biggest releases each week. It’s understandable, given the current sales environment, but it does make it harder for new readers to discover titles…

…Or, does it?

The simple truth is that the market has moved to trade reading. Affordable, durable, easy to lend to a friend or give as a gift, trade paperbacks are now the market for many titles. Wayward trade paperback sales continue to grow and that really drives us forward at this point. Direct market comic retailers support Wayward with their trade orders, but more than half of our trade sales now come from bookstores and other outlets. Initial direct market orders are pretty good, but the long tail of continued sales through other channels keeps us growing year after year. Good word of mouth from people like you keeps us going.

In addition to those single issues and trades, we had two huge visibility boosts that don’t show up properly on these sales charts:
‌• In early 2016, Image Comics had a Humble Bundle of digital comics promoting diversity and human rights. Supporters who pledged over $20 received a digital copy of Wayward Deluxe Book 1, our packed-to-the-brim issue #1-10 collection with over 80 pages of back matter. That led to thousands of new readers diving into the series and an accompanying boost afterward for digital trade sales.

‌• Wayward Vol. 1: String Theory is part of comiXology Unlimited, a monthly flat fee all-you-can-read service offered by the leading platform for digital comics. We only get paid a small amount per downloaded trade, but it’s the visibility boost that’s really helped. Tens of thousands of people have read Wayward Vol. 1 through the Unlimited platform.

How’s it looking in 6 month increments? Let’s see-

Image printed a huge run of Wayward Volume 1 and 2 and those trades keep selling, so the cost of keeping Wayward in stock stays low while profits continue year after year.

Okay, here’s profit with everything factored in:

In addition to direct market and bookstore sales, this chart also includes a few foreign deals that have been struck to bring Wayward out in other languages, most notably in French from Glénat Comics, with two volumes out so far. Foreign deals are the best because the foreign publisher handles translation, printing, and advertising. For them it’s far cheaper than creating all-new content and for us it rules because we just hand over the print files and get paid.

That small dip in early 2015 was the cost of printing Wayward Vol. 1 with a deep stock to keep us rolling over the long haul, and it’s been pretty smooth ever since. Trade and digital sales have overtaken temporary losses incurred from single issue release. We’re continuing to build our readership in comic shops, bookstores, and online.

Image’s incredible ownership and profit sharing model is unlike any other creator-owned deal in the market. Our small monthly single issue sales and growing trade sales do well enough that Wayward is still Steven’s full-time job (living in Yokohama with a wife and two wonderful kids) and pays a competitive page rate to Tamra, Marshall, Zack, Ann, and myself while giving us the flexibility to make the story exactly the way we want. We don’t get the press coverage of Walking Dead, Saga, Wicked + Divine, Rat Queens or Sex Criminals, but we are solidly plugging away. The additional visibility of an anime series and co-op board game in development could mean even stronger sales for 2018 and beyond.

If you take away anything from this post, let it be this: When fans or news sites only obsess over direct market single issue sales numbers from Comichron (which are not complete, but do provide an overall sense of market leaders and attrition), they are ignorant of a much larger overall market. Comic companies are not obligated to post their sales numbers, but that obfuscation has unfortunately led to a ridiculous amount of armchair quarterbacking by people who cannot see the forest for the trees and are woefully ill-informed about what sells and where. If you only looked at monthly print single issue sales you would assume Wayward was doomed over a year ago, but it’s just not true. The market has shifted and will continue to do so. Readers, retailers, and publishers need to adjust their perception of the market, if they haven’t already.

As always, a quick warning: The above charts only reflect the state of Wayward, my creator-owned comic series. I believe they’re indicative of some broader industry trends, but every series has a different sales cycle depending on the creators involved, publisher, marketing, and whims of the market. Skullkickers and Glitterbomb, my other creator-owned series, have been very different in terms of sales and profitability. Don’t build your own financial plans solely based on these articles.

If you found this post interesting, feel free to let me know here (or on Twitter), share the post with your friends and consider buying some of my comics, donating to my Patreon, or buying comics from me in person if you see me at a convention.

Zub at Fan Expo Canada 2017!

It’s the end of the summer and that means it’s time for Fan Expo, Canada’s largest comic and pop culture convention. As always, I’ll be there, signing and sketching up a storm.

Stacy and I will be set up at TABLE P-8. Bring your books by to get signed or browse the selection we’ll have available. If you’re here in Toronto I hope to see you there!

In addition to my table set up, I’ll be on a few panels throughout the weekend:

FRIDAY SEPT 1
4:00pm – Wayward Board Game Prototype Play Through – ROOM 718

SATURDAY SEPT 2
12:30pm – Pitching Your Ideas – ROOM 714B

SUNDAY SEPT 3
2:30pm – Writing For Comic Roundtable – ROOM 714B