CONAN BARBARIAN #19
Story- JIM ZUB
Line Art – DOUG BRAITHWAITE
Colors- DIEGO RODRIGUEZ
Letters- RICHARD STARKINGS and TYLER SMITH
Cover A- ROB DE LA TORRE
Cover B- MARCO RUDY
Cover C- TONY HARRIS
Cover D- ERYK DONOVAN
The triumphant new era of Conan continues! From acclaimed creators Jim Zub(Avengers, Dungeons & Dragons) and Doug Braithwaite(Punisher, Justice)!
In the days following Bêlit’s tragic demise, Conan traveled through jungles of the southern kingdoms but there’s no time for grief – a deadly hunter stalks the Cimmerian, bent on bloody vengeance. Who is this strange foe and what do they know about the ancient power rising in Stygia?
The Hugo Awards are an annual literary award for the best science fiction or fantasy works of the previous year. There is no nominating jury, instead the thousands of members of Worldcon cast ballots on nominations, finalists are chosen, and then they vote again on award winners.
The first step of all that is making sure Worldcon members know which works are eligibible.
In 2024 I released eligible work that readers may not know about, so I’m covering those here-
Best Graphic Story or Comic: CONAN THE BARBARIAN Vol. 3: THE AGE UNCONQUERED
Each single issue in this story and the collected book were released in 2024, so this is the clearest volume of work in the new Conan series that could make the cut (the single issues for Bound in Black Stone came out in 2023). The Age Unconquered is also the culmination of a year and a half of mythic sword & sorcery storytelling with a blast of eldritch horror thrown in for good measure, illustrated by the unstoppable art team of Roberto De La Torre and Diego Rodriguez.
Best Short Story: SACRIFICE IN THE SAND
This original short prose story, written with an eye toward Robert E. Howard‘s formative works in Weird Tales, was published in the premiere issue of the new Savage Sword of Conan magazine (launched on the 50th anniversary of the original run) with accompanying painted artwork by Joe Jusko. The story is reproduced here so anyone can give it a read at their leisure.
Best Poem: CALL THEE TO CROM
Each Worldcon may create a special award category for that year and in 2025 that will be Best Poem.
My poem Call Thee To Crom was published in Savage Sword of Conan #3 and is reproduced above.
Best Professional Artist: ROBERTO DE LA TORRE
I believe that Roberto De La Torre‘s work on Conan the Barbarian has been a revelation, hearkening back to a formative era of sword & sorcery illustration while also making it his own with dynamic layouts and a mastery of light and shadow. I hope members agree with me.
The actual nominations and awards won’t be known for many months but, since it’s the end of the year, readers start organizing their favorites. Thank you for reading, reviewing, and sharing my work with others. 2024 has been a milestone for me and I’m excited for 2025 and beyond.
The inaugural Comic Comps Con happened on Saturday at the RAID Studio in downtown Toronto and it was a blast. 10 Toronto comic creators sold off piles of extra comp copies they’d built up over the years at bargain basement prices and local comic fans came out in droves. The first few hours were absolutely slammed with people looking to get holiday gifts or fill in gaps in their collections.
It really felt like an old school comic collector show, the sort of event that would have happened in a small hotel ballroom thirty years ago. People excitedly talking about comics and, even if they were there to meet one or two specific creators, they were also excited to browse it all and discover something new.
I had a weird moment when things finally calmed down and I looked around and realized how many books we’ve all worked on over the years. Long boxes jam-packed with single issues and trades we’ve contributed to – hundreds and hundreds of stories. It’s the kind of thing I could never have imagined when I was a kid collecting my favorites, seeing the names in those credit boxes and assuming I’d never get to meet any of those people, let alone be one of them. Surreal.
Normally I’m pretty burned out on conventions by late October/early November so I don’t book any events around this time of year, but seeing industry pals and touching base with local readers one more time before the holidays (while also getting rid of old stock) was surprisingly fun.
Big thanks to Chip and the RAID crew, especially Ramon Perez, for setting this up.
Livestreaming on World At War
I recorded a livestream interview with Thomas Huls from World At War Comics all about Conan the Barbarian – We talked about cover artists, Conan’s legacy, big narrative plans, Solomon Kane, the Conan tabletop RPG, and lots of gratitude for where things are at in the here and now.
My 2025 convention schedule is already starting to fill up, with lots of shows where I’m now signed on but guests haven’t been publicly announced yet. If you run a show or know anyone who does and want me to come to your spot on the map in 2025, reach out to Comic Sketch Art or drop me a line and I’ll put you in touch.
• Has Matttt created a weak comic video yet? I don’t think he has and his latest, all about Jeff Smith’s BONE comics, a series which absolutely ignited my imagination when I discovered it, is just as compelling as any he’s done so far.
A new story arc begins as we roll our timeline back to Days of Grand Piracy! Conan and Bêlit are at the height of their infamy, loving life and living large, but trouble is brewing…What did reviewers think of this kick-off to a brand new adventure?
• 9 Panel Grid: “I really like the different approach taken here. I think it was fitting for the story. The rendering was really nice on this one.”
• Comical Opinions: 8/10 “Conan the Barbarian #17 returns to one of the most anticipated eras in Conan’s history to begin a new tale of adventure, thievery, romance, and excitement. Jim Zub continues to prove he understands Robert E. Howard’s creations as well as anyone else”
• Cool Thunder: 8.9/10 “Zub masterfully weaves together themes of passion, intrigue, vivid storytelling, and the signature brutal action fans expect. Danica Brine’s detailed and striking artwork is a standout, perfectly complemented by Jao Canola’s vibrant and atmospheric coloring.”
• The DNA Show: “If you’re a Conan fan of old, I think you’ll appreciate what they’re doing at Titan Comics with this.”
• Doc Lail Talks Comics: “Conan’s been around for almost 100 years as a character and now you get to see so many sides of him that you’ve never seen before…This is just really amazing literature in art form.”
• Dragon’s Cache: 9.8/10 “Conan and Bêlit have become legendary pirates. Some may wonder how much their stories have grown in the telling. But in Conan The Barbarian #17, as they relax in Kyros, Bêlit discovers that Conan’s worries are justified.”
• Goodreads: 5/5 “This issue is written with vibrant history in mind, artfully and skillfully, with an eye trained solely on the intimate, thrilling adventures of Conan and Bêlit at the height of their love for one another…Anyway, top notch. Not familiar with this artist but great job as always.”
• Kabooooom: 5/5 “Zub’s command of Conan as a character remains unmatched and, unsurprisingly given his run so far, he has a solid handle on Bêlit as well…If you’ve not been reading Conan the Barbarian since Titan Comics took over the license, you’ve been missing out on a damn good comic. Fans of fantasy will be in good spirits, but the high adventure and intrigue will also appeal to other audiences.”
• League of Comic Geeks: 4/5 “I love that we get a Bêlit story! Something else I appreciate about this is the classic nature of serialized Conan. There’s no continuity between last issue or this and it doesn’t matter, because Conan is a series of tales; an epic saga told in parts jumping through his timeline. It’s the same way REH wrote him and I dig it!”
• Nerd Initiative: “I absolutely love this comic…This is just Jim Zub and now Danica Brine firing on all cylinders with awesome Conan content. That’s it, that’s all you need!”
• Old Nerd Reviews WY : “Every time I talk about Conan I say ‘Now is the best time to jump in’ if you’re not reading it, but now may honestly be the best time to jump in.”
• Sci Fi Pulse: 9.6/10 “Jim Zub kicks off this new story arc, promising exciting adventures with Conan and his Pirate Queen, a character we’ve only seen in flashbacks until now. It will be intriguing to see how this story unfolds as it develops. This is a strong and engaging start.”
• Stygian Dogs: “I really enjoyed Danica Brine’s work here, it feels like it exists in contrasts – it’s both soft and edgy, sensual and striking, detailed yet sparse, and it does a superlative job of capturing the ‘joie de vivre’ Conan felt with Bêlit in that era where the youthful wanderer found a form of stability in service to his Queen…The story is a welcome palette cleanser.”
• Sword & Sorcery Book Club: “I love the double page spread that Danica drew. It looks beautiful…This is a great issue. I really, really liked it.”
• Thinking Critical: “This is Conan the Barbarian and Bêlit kind of story that’s a lot more sexy in nature and Danica’s art is a lot more sexy than Roberto De La Torre…It’s a still a fine issue of Conan.”
Guest artist Danica Brine steps in for this 2-part tale that rolls our timeline back to Conan’s pirate days with Bêlit, showing the Queen of the Black Coast and Amra at the height of their swashbuckling infamy, a fun caper that will have ramifications for the future. Following in Rob De La Torre and Doug Braitwaite‘s footsteps is a real challenge and I think she did a great job keeping the high quality of the series going strong. That said, Doug will be back illustrating another 2-part story in issues #19 and 20, and more issues are already in production beyond that, so there’s a steady flow of amazing artwork hitting my inbox almost every day. It’s the gift that keeps on giving.
Now that our first Conan event mini-series is in the rearview mirror, I spoke to Jared Bird at The Comics Beat all about planning it out, how writing Conan is different from other comics, and big plans for the future. We cover a lot of solid ground here, so check it out!
Lit’s Play – Baldur’s Gate 3
Watch me play Baldur’s Gate 3 while waxing nostalgic about growing up playing Dungeons & Dragons and how tabletop RPGs changed my life. Also watch me rip through the tutorial section of the game too fast to be remotely strategic.
According to the video description I am an “all-around cool guy” which, given that I’m playing a video game and discussing D&D, tells you how far we’ve come from the Satanic Panic. What a world!
Pierogi Production
I was at my childhood home for a couple days and, while I was there, my parents, Stacy, and I busted out a ridiculous amount of pierogis we’ll have on Christmas Eve and through the new year.
Comiccompscon24 is happening at the RAID Studio in Toronto on Dec 14th and I’ll be there! A bunch of local creators are purging the extra copies of comics they have and, from what I can tell, we’re all looking to move a bunch of books for cheap, so if you’re there you could get a ridiculously good deal and get other books signed as well. If you’re in Toronto or driving distance from the city, put it on your calendar.
• Mystic Arts DM has a theory about the 8 Types of Combat in Dungeons & Dragons, and I think it covers some nice tips in terms of varying up things at the table to keep players engaged.
Conan: Battle of the Black Stone concludes with intense combat, unexpected turns, and a killer final page reveal! What did critics think of our big finish? Let’s find out (but watch out for SPOILERS if you haven’t read the issue yet) –
• 9 Panel Grid: “I had a lot of fun with this series. This was really quick, really exciting, really action-packed, and I think the star of this has been Jonas Scharf and the colorist…It kicked the doors wide open for Conan to explore the cosmic horror side of his universe.”
• Comic Book Dispatch: 9.8/10 “Jão Canola’s otherworldly fire burns yellow and green, threatening to consume John Kirowan, Soloman Kane, and Brissa like Human torches. The fire tinges the forest orange and fills the background with darkness…When the Black Stone’s power proves too powerful for stalwart warriors to combat, a scholar’s thirst for knowledge and a writer’s imagination prove pivotal in defeating a mind-consuming power.”
• Comic Culture: “I loved it. It was handled so well…So many characters in the group had their moments, which I thought was really good…Well worth it if you’re not already checking it out.”
• Comical Opinions: 10/10 “It’s one thing to start a mini-series on a decent note and finish strong, but it’s another to start strong and end on a phenomenal note….Jim Zub imagines a battle for the ages that requires our heroes to fight, sacrifice, and die to save the world, and Jonas Scharf’s artwork is pulp magnificence.”
• Cool Thunder: 9.8/10 “The conclusion to the Battle of Black Stone is nothing short of spectacular, delivering a thrilling, action-packed narrative that seamlessly weaves together the interconnected stories of its characters.”
• Doc Lail Talks Comics: “If you’ve liked Jim Zub’s run on the main Conan title you’re going to love this four issue mini-series. It’s going to scratch all of the itch for all the different characters in The Howardverse.”
• Evan the Architect: “This was awesome. I really enjoyed this whole mini-series, so I highly recommend it…The way this ends is kind of perfect in tying up this story but also launching into something that’s even more dangerous and more scary for the future.”
• Good Reads: 5/5 “There is nothing but pure payoff here from page one. If you find yourself disappointed by other series having poor or unsatisfying conclusions, look no further than Conan mainline or Black Stone.”
• IPauleyxx: “…a love letter to fans of the Barbarian, offering something for newcomers and seasoned readers alike. Its perfect blend of legacy, innovation, and thrilling surprises makes it a must-read for anyone who relishes high-adventure comics.”
• League of the Comic Geeks: “Howard’s heroes bounce off of eachother surprisingly well and Scharf gives the book some incredible action.”
• Mighty Thorngren: “I had such a blast with this book. It was so cool. I have throughly enjoyed this series and I hope that we see the further adventures of all the characters in these books…This kicked as, all four of them together were wonderful and this was a great finale.”
• Pop Culture Philosophers: “This book sets up another big Howard verse thing to come and I am all here for it. I think Jim Zub’s been doing a fantastic job with Conan books.”
• Quest Wise: “It is brilliantly told. It is wonderfully written. I truly believe that if Robert Howard were alive today, he would be proud of Battle of the Black Stone…The writing in this is amazing. The artwork is beautiful. It just flows very well. There are ups and downs and ‘Oh My God’ moments, all in four issues.”
• Stygian Dogs: “Fantastic stuff!…The awesome action and cosmic horror aside, the success of Jim Zub and Jonas Scharf’s event series has been the creative integration of Howard’s pantheon of characters into an exciting experiment of enrichment.”
• Super Hero Hype: “The Battle of the Black Stone comic was an event undreamed of…However, the comic still managed one last surprise for readers in the final chapter with the reveal of the series’ ultimate villain.”
• Sword & Sorcery Book Club: “This is a great issue. I really, really enjoyed it…I think that the series was very good and definitely better than the last time Jim did a Howard-verse crossover.”
• Thinking Critical: “This was a lot of fun. Action-packed, character building…If you’re not reading Conan and everything from Titan Comics, hop on the train, you will not be disappointed. These are truly great legacy characters.”
CONAN: BATTLE OF THE BLACK STONE #4, the final issue of the mini-series, arrives in comic shops TODAY with intense combat, unexpected turns, and a killer final page reveal! Make sure you’re all caught up, then strap yourself in for a wild ride!
I expect spoilers will start leaking out, so if you can read the big finish without those secrets being broken for you ahead of time I highly recommend you do so! Our team put blood, sweat, and a lot more blood into every issue.
Comiccompscon24 is happening at the RAID Studio in Toronto on Dec 14th and I’ll be there! A bunch of local creators are purging the extra copies of comics they have and, from what I can tell, we’re all looking to move a bunch of books for cheap, so if you’re there you could get a ridiculously good deal and get other books signed as well. If you’re in Toronto or driving distance from the city, put it on your calendar.
• Matt Rosenberg interviews comic writer Nick Spencer and the period they talk about, when Nick got traction in the business, is close to my own so it’s fascinating to hear his thoughts around that period of the comic industry and how much I agreed with his thoughts and fears at that point in time: Part One and Part Two.
• Matt Colville has a summary of key parts of Jon Peterson’s Elusive Shift book and discusses how the strata of tabletop role-playing gamers and their arguments now aren’t so different from back in the 1970’s when the hobby began.
• Putting this Bloodborne moment in the Playstation 30th Anniversary trailer is either gasoline on the Souls fanbase fire or top-notch trolling. Either way, let’s see what 2025 brings…
The serpent god’s influence tightens its coils around the Hyborian Age and every other age linked to it. Three stunning supernatural stories will spiral together to answer a chilling question framed in past and present—What is Set’s grand plan for humanity and, now that it has begun, can it be stopped?
Ivan Gil is our interior artist on this FCBD issue (and accompanying event). You may not know Ivan’s name now, but he’s been doing wonderful work in the European graphic novel market and he’s definitely going to turn some heads with the inspired Conan art he’s putting together here. Make sure your local comic retailer is participating in Free Comic Book Day and secure your copy because, just like in 2023 and 2024, I suspect copies of this issue are going to vanish quickly on release day.
The conclusion to Battle of the Black Stone (arriving in stores Dec 4th) completes an epic adventure that began in 2023 with Conan the Barbarian #0. Now we’re ready to move into a new stage of this grand journey.
Obviously there will be a lot more details to come, especially once Battle of the Black Stone #4 is out in the world and readers can start theorizing about plot points revealed there. Until then, all you need to know is that the new Age of High Adventure will keep going strong in 2025 thanks to your support!
• Jared Henderson talks about why everyone stopped reading books, including college students enrolled in english and writing programs. Anecdotal, but it does line up with what I’ve been seeing as well.
It’s hard to summarize D&D in a Castle as an experience because it encompasses a lot around this moment of nerd culture as mainstream culture, but also things about myself and why I do what I do.
When I was in high school, tabletop RPGs were both a hobby and a coping mechanism. I didn’t feel comfortable with myself and was unsure of where I fit in socially, but at the gaming table I could be fearless and funny. It was pure escapism and also a way for me to better understand social dynamics and creativity…or, at least, that’s the romanticized version that’s stuck around in my head. I know other people in my gaming group looked at it as just a way to kill some time, have a few laughs and nothing more, and that’s 100% valid too.
In any case, when we’d get the chance to marathon gaming sessions over multiple days, it was extra special. We’d meet up at my friend Chris’ house on a Friday night after school, play through the evening until we literally couldn’t keep our eyes open any more, crash on sleeping bags, wake up the next morning, scarf down breakfast, and then keep gaming as long as we could. It was obsessive, all-encompassing escapism that built incredible memories and deep bonds of camaraderie.
And that, in a nutshell, is kind of what D&D in a Castle felt like, only on a grander scale.
I had a surprisingly intense gaming marathon with a group of strangers and all of us came out the other side with stories and memories that will stick with us. It was engaging, exhausting, and amazing. Utterly ridiculous, but also unexpectedly pure.
D&D in a Castle is a retreat-style vacation with a structure and environment built to push away outside distractions so each group can game up a storm with a Dungeon Master who exemplifies a playstyle they enjoy. The ‘standard’ schedule over four days includes a 2-hour ‘Prelude’ session and six 4-hour play sessions, totaling 26 hours worth of game time with the same group, plus the option for additional one-shot adventures with others, meal-time party games, archery, design panels and discussions, opening and closing ceremonies, and general socializing.
It is a lot.
It’s immersive, indulgent, and expensive, but also a unique opportunity to interact with a focused group of gamers from around the world and experienced DMs who are constantly striving to engage and entertain. The distance you’ve traveled and evocative location you find yourself in seems to unlock an unexpected ‘permission to play’ that can be hard to achieve at home with familiar trappings and distractions galore.
The event had elements of convention gaming, bits of community theater and improv, aspects of summer camp, and the trappings of a Ren Faire on overdrive, but it was also far more than the sum of those parts.
Lumley Castle is a 14th-century castle in northern England that’s been converted into a hotel. During the event our crew had practically full run of the entire place, with multiple meeting spaces converted into dedicated gaming rooms alongside banquet halls, social lounges, and bars for shared time between sessions. When people weren’t playing in their dedicated games, they were chatting about how their sessions were going, or ramping up for their next series of encounters. On site there was also event support staff working to keep everything organized, make sure people knew where they were supposed to be, and provide resources (handouts, miniatures, terrain, lighting, speakers, snacks, and even playing key NPCs if we wanted).
When Stacy and I arrived, we were taken aback by how quiet everything was. Almost every group was ‘in-session’ at that point, tackling their last day of play for the first half of the larger event – The late October groups were wrapping up and we had a few days before the early November games began, giving us a chance to prepare for what was to come. As each group finished their campaign, I met the DMs and they were happy to see me (or meet me for the first time) but also clearly quite tired. Right off the bat I could tell that this was going to require a lot more energy and focus than a 3–4-hour tournament-style game at a convention.
On my first day I was quite nervous but hoped to make a strong first impression with my group to reassure them (and myself) that this was going to be a damn good time. Two of the players were ‘Forever DMs’, the people who almost always ran games for their friends, and with that came an added level of expectation. A married couple in my group had been to D&D in a Castle before, so they were more experienced than me in terms of the overall format and could compare my game to the one they’d previously done (and clearly enjoyed, since they came back for more). A big part of the first day was getting past my anxiety about it all, picking up on what each player seemed to enjoy, finding that table rhythm, and then leaning into it to see where it would go.
Four of the players sent me relatively detailed back stories for their characters, while two of them had very little for me to go on at the start. Thankfully, we had that 2-hour Prelude session to talk about expectations and brainstorm additional links between character back stories.
When I spoke to B. Dave Walters, a very experienced DM who has done this castle stuff at least a dozen times, I asked him about motivation – Was it hard to keep players focused for 8 hours of gaming per day? He laughed and told me these players would be some of the most motivated gamers I’d ever meet. They pay a premium to be at the castle playing D&D. It was at the core of their entire trip and they’d want as much playtime as I could handle. I was a bit skeptical at the time, but he was 100% correct. My players were incredibly focused. Out of 26 hours playing together I can barely remember any time that they checked their phones or were distracted beyond quickly grabbing a drink or snack.
(When one of the players let us know he’d be 15 minutes late for the start of one of the sessions, we assumed it was something family or work related and, instead, we discovered that he’d jumped on a Zoom call to NPC a character with his regular gaming group back home – That’s dedication!)
On the first day, the group felt a bit reserved, but it made perfect sense given that we were strangers thrust together. We needed time to warm up to each other. During those first few hours of play I was ‘presenting’ more, laying out the world and setting up expectations in terms of atmosphere, character, and story but, once everyone got comfortable, they really came out of their shells, playing their characters deeply and riffing on each other quite naturally.
By day two of the campaign, there was a surprising shift. Even though we’d only been gaming together for a day, the amount of time at the table super charged our familiarity. We all knew exactly where we’d left off and it was incredibly easy to dive right back in with even more gusto. The in-jokes flew fast and furious and character quirks became a natural part of table talk in a way I’d normally associate with a group that had been playing together for dozens of sessions. We were a team all pushing in the same direction and it felt amazing.
Have you ever been traveling and realized you weren’t tethered to previous expectations? You’re at a coffee shop or bar somewhere far away and suddenly you can talk to a stranger about incredibly personal things with unexpected clarity because you’ve stepped outside your normal life? There were aspects of that at the castle. Conversations out of game were reflective. Conversations in game were dedicated and rich. It really took me aback.
By the end of day two, we’d covered a surprising amount of story and hit a few really dramatic moments. Again, I was surprised at how free we all felt to just go for it. The focused gaming environment, the setting, and a lack of distractions unlocked the kind of theatrical payoffs I rarely get to experience at any gaming table, let alone one with strangers.
On day three, all the pieces we’d built and difficult decisions I’d seeded drove things to a wild climax. Tensions ran high and somehow, right when I was convinced that one character was going to betray the others and bring it all to a tragic finish, things somehow swerved in a direction none of us could have anticipated and the end became impressively poignant.
I could try to explain the twisting plot and triumphant payoffs, combat strategies and in-jokes, but this ramble is already longer than I expected and if you’ve played TTRPGs and bonded with an adventuring party you know that so much of it only makes sense to your group. You literally had to be there. That’s what makes it special.
I’ve thought about “emergent storytelling” a lot – taking a bunch of disparate ideas and dramatic elements and, with focus, flexibility, and a deep dash of luck watching it stitch itself together into something both unexpected and satisfying. Maybe you thought you were spinning a heroic tale and instead it became a tragedy, but when you look at the winding path of moments along the way the hints of the destination were there all along. With this group I cast a bunch of symbols and ideas out into play and the players naturally gravitated toward them, finding ways to weave them into their stories and using them to motivate big decisions. At points it was wild how well it worked and it’s definitely something I need to experiment with more in future games.
Outside of game, I got to know a bunch of the other DMs and support staff as well. We chatted game technique and storytelling, and a lot of personal stuff too. At the start I felt like an outsider, the sword & sorcery comic guy amongst hardcore gamers and professional streamers, but by the end we were all the same – gamers who’d run the gauntlet and survived. 26 hours of game time absolutely buries you in terms of energy spent. Over those four days you are completely ‘on’ – trying to be the most charismatic version of yourself, moving the adventure forward, setting scenes, adjudicating combat and other rolls, picking up on social cues, playing NPCs and doing voices. You’re also checking your game notes, realizing most of your plan no longer applies, throwing it out, and just winging it. Until you’ve done it, it’s hard to explain the odd mix of satisfaction and exhaustion involved.
For players at D&D in a Castle, is it worth the expense?
Clearly a lot of people there think so. I met a bunch of repeat gamers, people who have made this an annual pilgrimage, sometimes booking the exact same DM over and over again because they relished the experience and escape of it all. While we were there a couple got married on the castle grounds and Jason Carl, their DM, officiated the wedding.
If you think about it as paying for a game of D&D with your friends it seems ludicrously expensive, but if you compare it to other deluxe retreats in far off places with a specialized tour guide or bespoke performance from an entertainer, the cost-vs-value proposition starts to make more sense.
Some people assume that since the price tag is so high the Dungeon Masters are making a ton of money by doing this event. We’re paid pretty well, but the vast majority of that cost actually goes to renting the castle, staff at the hotel, the event crew on hand, equipment, meals and lodgings. There are a lot of moving parts to make this kind of event run properly.
From the outside it’s easy to look at D&D in a Castle and assume it’s a nerdy style-over-substance experience done for social media clout or just rich people blowing money on a game, but that’s not what I saw when I was there. What everyone there seemed to want, and in most cases received, was a feeling of belonging and a dedicated chance to unabashedly do something they enjoy without any intrusion from the outside world. That’s what a good vacation should be.
Would I do it again?
At this moment, I’m honestly not sure.
It was a really special experience, but also all-encompassing in a way that eats up everything around it. After the campaign wrapped up, I spent two days recovering. No joke, I had over 9 hours of sleep on the first night after and 10 hours on the second. If I hadn’t, I would’ve been a zombie walking around Edinburgh for the final leg of our trip. This kind of intensely focused ‘performance’ took a LOT out of me, way more than almost any convention or gaming session I can remember…but I also foolishly scheduled it right after going to Gamehole Con and MCM London back-to-back, so that was on me.
In terms of creative energy and rewards – financial and personal – I’m always trying to figure out the right balance and it’s a constant moving target. Any writing project I take on or event I go to has to be balanced against hours and energy spent. The same goes with research, prep, writing, or promotion – How much is needed and how can I balance it out with my personal time?
Would D&D in a Castle be just as special if I did it 3-4 times per year? Would it be just as exhausting now that I know how it works? I don’t know. By the end of the event, I certainly felt like I belonged and brought something worthy to the experience, but it’s also a lot to dedicate in terms of time and focus, both with prep beforehand and effort spent on location.
Some trips you take, they change you and yet you never go back. Other trips become important because you return again and again. I don’t know which one this is yet.
I’m still wrestling with what shape 2025 is going to take and how things might change in and around the end of my teaching sabbatical next August. Personal desires and pragmatic decisions are swirling around each other and they’re not just mine to make. Stacy and I are constantly talking about the future and what we both need.
Huge thanks to the Castle team for all their support, especially Tara, Justin, and Hopper. You helped me tackle this wild and wonderful event and were always quick to offer a kind word with boundless enthusiasm.
If you have any questions about D&D in a Castle, feel free to ask me in the comments and I’ll answer as best I can.
For the first time in ages, my appearance calendar is clear. My adventures in the UK were the last of my commitments for 2024. Negotiations are already underway for next year, but I don’t have anything to announce just yet.
D&D In A Castle wrapped up three days ago, but I still haven’t had time to parse it all. Once I’m home I want to really dig deep into the event, the people involved, and tabletop roleplaying as a whole. My time at the castle drilled deep into my psyche and has got me thinking all kinds of different stuff, but I don’t want to just skip along the top lightly, so that will have to wait.
That said, the castle week left me absolutely exhausted. Our extra day in Newcastle was nice, and I’m thrilled we had a chance to grab dinner with my Conan compatriot Doug Braithwaite and his wife Sue, but they could tell I was pretty wrung out. By the time Stacy and I arrived in Edinburgh (where we’re wrapping up our time here in the UK before heading home), I was too little butter spread over too much bread and crashed hard. Over ten hours sleep the first night and I’m looking at an early turn in tonight as well just to make sure I’m back on my feet and able to enjoy the amazing sights all around us.
Our first day wandering Edinburgh has been a huge success – Amazing weather, engaging historic places, jaw-dropping architecture, and quiet time to just chat and laugh. These are times I cherish with Stacy – The two of us as goofy adventurers, wandering places together and keeping ourselves entertained. Great conversation and fine food.
Have I mentioned that Edinburgh is freaking gorgeous?
This was the view out our hotel window this morning.
It’s almost ridiculous how picture-esque the cobblestone streets and old buildings are. Every corner reveals another stunning view. We expected cold and icy or rainy weather but so far it’s been mild and breezy. Pretty much perfect. Fingers crossed that it stays that way for the rest of the week while we’re here.
Buffer…What Buffer?
I busted my butt to make sure I was ahead on all my writing deadlines before we started this UK trip, a solid buffer to keep the work at bay for a while, but the end is in sight. Emails are beginning to creep in and I know I’ll only have a day or so to recover from jet lag before I need to really start cranking away on scripts and outlines again, knocking down new writing targets before U.S. Thanksgiving and Christmas holidays.
I’m a bit shocked how quickly 2024 seems to be slipping away. I want to hold it even tighter, keeping the best parts close to my heart while banishing all the terrible things going on right now that I can’t control. At this moment I’m thankful for the distractions of the past few weeks (Gamehole Con, MCM Expo London, D&D In A Castle, Edinburgh) and am trying to brace myself for a rocky return to reality.
• After the U.S. election a lot of comic book professionals are migrating over to Bluesky as their Twitter substitute. I’m still tweeting for now, but am also set up on Bluesky, so feel free to add me there if you’re making the move.