Monthly Archives: January 2013

Animex 2013 Coming in February!

One of my favorite shows every year, Animex UK, is coming up the week of Feb 18-22 at the University of Teesside in England. This year they’ve got a stellar guest line-up for their brand new Comics Day on Wednesday Feb 20th! I’m going to be the host of Animex Comics, introducing each of the speakers as they discuss their comic art, storytelling and business with an auditorium full of enthusiastic fans and students. It’s going to be awesome.

I’ve attended Animex three times before this and I’m consistently impressed with the wide range of speakers they draw upon and quality of programming they put together. If you’re an artist, filmmaker, game maker or animator in the UK you really need to make Animex a yearly destination.

Animex2013

Super Street Fighter Vol. 1 Is Here!

On Wednesday January 30th UDON’s Street Fighter comics are back and better than ever!

Moving to a new graphic novel format, this over-sized 140+ page hardcover is jam-packed with action and gorgeous artwork. I have two short stories in there- a 7 page Juri origin story with artwork by Omar Dogan and a 6 page Ibuki VS Guy brawl story with artwork by Sean ‘Cheeks’ Galloway.

Here’s a sneak peek at a panel from the Juri origin story:
JuriSample

If you want to check out other previews, click on the links below:
UDON Entertainment
COMICS ALLIANCE
KOTAKU

Creator-Owned: Working With Key Retailers

My previous post about the financials of creator-owned comics in mainstream retail paints a pretty bleak picture. The risk is high for retailers, creators and publishers, profit margins are thin and making your new comic stand out in a crowded marketplace full of worldwide pop culture icons is an uphill battle at best.

All that is true, but there are some focused marketing options available for creators willing to pound the pavement and be extra social.

Comic shop retailers aren’t just managers of chain stores carrying the exact same selection of product from store to store. They’re small, focused boutique shops that reflect what sells in their area and the tastes of the people who run the shop. You’re not dealing with franchise brand managers or accountants, these are people who work in comic retail because they love comics and the printed page. They’re passionate about the medium. Having a personal connection to you and your creation gives retailers added incentive to hand sell your story to their customers. That crucial difference is a real advantage when you’re starting out if you’re willing to take the time to build relationships with like-minded retailers.

Skullkickers_01_3rdprintVariantSkullkickers #1 Larry’s Comics Exclusive Cover

Before any of this outreach can happen you need to have a product coming out. Not just ideas or sketches, but an actual physical comic. The work has to be high quality and you need to be accessible. Retailers aren’t dealing in ‘vaporware’. They need to know what they’re getting and how they can sell it. If you don’t have physical copies of the comic in hand you’ll at least need some sort of sales sheet.

Here’s the sales sheet I did up for Skullkickers Treasure Trove. I’d include this with free copies of the comic or a poster when I approached retailers:

Skullkickers_SalesPage

It covers all the major information on what it is, who might enjoy it, the product specs and overall format. It’s a bit dry but that’s the basic info retailers need.

Here’s a takeaway sheet I’d hand to people at conventions in 2011 if I sold out of books:

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This one focused on the Diamond Previews ordering codes so people could show the sheet to their local comic shop and easily get back issues.

Nowadays I’ll have my tablet on hand pre-loaded with comic pages and cover artwork so I can easily show readers or retailers samples of my comic where ever I might be. If they’re enjoying that I may even show them our spiffy little promo video put together by Long Vo.

For completeness sake, here’s the new business card design I had printed for the upcoming 2013 convention season so I can easily entice new readers to try out the series after the show:

SKBusinessCard

When people are at a convention they browse a lot but aren’t able to buy everything they might be interested in. This little giveaway card is an easy way for them to remember the title and follow-up. A missed sale at a show doesn’t have to be a completely lost customer.

Although there are over 1900 Diamond Distribution accounts ordering from the Previews catalogue each month, there are only a few hundred shops that consistently go out of their way to support new creator-owned material in a big way. When you’re creating something new and are trying to gain a foothold in the comic market it’s crucial that you build up contact with as many of those shops as possible, showing them that you put out quality work and are helping market and promote it.

Email is the most convenient option but, given how much digital correspondence we all get, it’s also the easiest to ignore. Going to shops in your area in person can work well, as can approaching shops at conventions. Politely phoning can work (but never on Tuesdays or Wednesdays because that’s when they’re organizing new releases and dealing with new comic day), just make sure you’re not a pest about it. This kind of cold call outreach is slow and most outlets are not going to be enthusiastic. Steel your nerves for lukewarm responses aplenty. It can be demoralizing at times but it is important.

Retailers are the front line for your work as far as traditional comics go. Their enthusiasm for your work can go a long way. The more they like you, like the work and understand what it’s all about the easier it will be for them to sell it to their regulars. Summing up the concept in a simple statement can go a long way here. This is why I have snappy sales pitches for Skullkickers like:

Skullkickers is The Hobbit meets The Hangover.”

Skullkickers is low brow high fantasy.”

or

Skullkickers is about two mercenary monster mashers looking for fame and fortune.”

All of the above are simple and to the point. They’re the same way the retailer can pitch it to other people. I’m selling the concept to the retailer and giving them a quick way to sell it to their customers.

If you can get a small foothold at a handful of supportive stores, you can build on that word of mouth with advanced previews (I send water-marked advance PDFs to retailers on my mailing list), in-person signings and personalized sketches. That’s how independent creators like Colleen Doran, Eastman & Laird, Jeff Smith and Dave Sim did it in the 80’s/90’s and it’s still a valuable method for building an audience now in 2013.

UncannySkullkickers01-ECCCOur upcoming Uncanny Skullkickers #1 exclusive for Emerald City Comicon

The top end retailer incentive right now is probably the exclusive variant cover; a unique collectible version of a comic with a new cover and limited print run. You’re seeing more and more of these pop up lately, even from the Big Two, because they can really work well at grabbing customer attention. It’s a focused creative commitment from the creator and a big financial commitment from the retailer, creating a promotional bulwark for that title in a particular spot. If a retailer is willing to drop hundreds of dollars on a specialized comic like this they’re telling a creator they believe they can build a dedicated audience for the work. When print runs on even successful creator-owned comics are usually under 5000 copies, adding 500+ copies to that print run from just one outlet is a big deal. It’s leveraging the collectability and future success of that comic as a way to sell the variant for 3 or more times the regular cover price.

Probably the most consistent retailer variant promotion happening right now is the Phantom Variant. They’re a group of more than a dozen retailers who are teaming up with publishers and creators on exclusive cover variants in return for key placement in shops to help maximum exposure. I’ve worked with several of these shops doing signing events and exclusives and they’ve been a bedrock of enthusiastic support for Skullkickers, Makeshift Miracle and everything else I’m working on. When you go to one of their shops you can really see how committed they are to long term growth of creator-owned comics. They’re actively looking for other professional creators to support and are easy to get in contact with.

UncannySkullkickers_01_D&DRiffOur upcoming Uncanny Skullkickers #1 exclusive Phantom Variant

A great comic shop or convention that gets behind your work can make up for the short fall from dozens of other outlets that aren’t ordering any copies at all. It’s about building relationships and support, bit by bit. In a comic market crammed with more products and ideas than ever before you need to pay more attention, be more approachable and think like a retailer to build an audience through traditional sales channels.

If you found this post helpful, please let me know here (or on Twitter) and share the post with your friends. Please consider buying some of my comics online, from your local retailer or from me in person if you see me at a convention.

Digital and Print: 1 Year of Skullkickers Online

It’s been one year since I started serializing issues of Skullkickers online so it’s an ideal time to see how the site has done so far in terms of traffic and talk about online outreach as a whole.

If you’ve never read Skullkickers before, let me give you a quick introduction…

Skullkickers is a sword & sorcery buddy-adventure comic about monster mashing mercenaries on the hunt for fame and fortune. It’s The Hobbit meets The Hangover. Skullkickers is published by Image Comics and serialized online via Keenspot.

SKKeenspot1YearStats1

Skullkickers online has garnered just over 5.8 million pageviews and been visited by 272,000+ people over the past 12 months. More than 90 times the number of people who buy our monthly issues have checked out Skullickers online so far. Each month an average of 22,600+ new people come on board the story and the site generates almost 486,000 pageviews. I don’t know how it compares to other webcomics (though I’m sure it’s far lower than a lot of the long running and financially self sufficient sites) but it’s reaching 7-8 times our floppy comic print run worth of new readers every month, building up awareness of the title day by day using content we already had archived and ready to go.

In comic book shops my competition for your hard-earned dollars are worldwide icons like Batman and Spider-Man or massive media hits like The Walking Dead and Scott Pilgrim. Needless to say, standing out with that competition can be tough. Skullkickers’ single issue sales hover just off the bottom of Diamond’s Top 300 titles on any particular month while SK’s trade paperback sales are pretty good.

As we move ahead with our master plan for 36 issues divided into six story arcs (which will end up in print as 6 softcovers or a trilogy of hardcovers) I have to make sure people have an easy way to start at the beginning to get hooked. Online serialization of older content is proving to be a convenient and valuable way to do just that.

Fantasy comics have always struggled in the North American direct comic market. The Venn diagram of people who are reading superhero titles definitely includes fantasy fans, but not all comic shops carry creator-owned titles and not all comic shop regulars are fantasy readers, so our title is trying to appeal to a demographic inside a demographic inside a demographic. Online we’re available to anyone with an internet connection- obviously a much, much larger pool of fantasy fans who could become Skullkickers fans.

Even better, people who might not normally read sword & sorcery at all can still sample the series and be drawn in too. It’s global, it’s convenient and it’s available 24/7. We’re not excluding anyone at any time unless the server goes down.

SK1YearVennDiagram

Without any barriers to entry, new online readers can discover Skullkickers risk-free, reading along as a weekday ritual as I add pages, slowly growing more attached to the characters and their story. Getting these readers to sample is as simple as passing the URL to a friend, posting it on a social networking site or sending a tweet. Readers who wouldn’t have given my title a second glance at a bookstore can explore and enjoy at their own pace. It’s Free Comic Book Day every day at Skullkickers Online.

Okay, it’s all well and good to talk about outreach and an online readership, but the value of amazing comic retailers and print readers comes from their financial commitment to the series. Retailers are the bedrock of our financial viability through Image and our print readers keep us afloat. Our whole creative team works hard to ensure every issue is worth its $3.50 cover price with a fun story, great artwork and enjoyable bonus content. I know a lot of retailers and fans would assume that serializing the older issues online for free would hurt sales, but it hasn’t been the case.

As I mentioned in my post over the summer about convention sales, print and digital are working together pretty harmoniously. Our print numbers aren’t hurting because of online serialization and some of our online readers are becoming print buyers, especially the collected trade paperbacks and deluxe hardcover ‘Treasure Trove’ edition. Retailers who stock the series are benefiting from our online outreach, not hurting from it.

When readers become really attached to the series online they’re willing to buy a print copy, both for their own enjoyment and as a measure of support for our hard work. Sure, the majority of people will casually read it online for free but, by casting such a wide net to potential new readers, I’m able to expand book sales overall, reaching more and more people each month long after individual print issues have sold out. The hard-to-find early issues are absolutely crucial because they’re the entry point for new readers. Thanks to the online site they’re always available. You can start reading Skullkickers right now, right here.

I make it clear that if you’re enjoying the pages you’re reading on the site now, you can read even more of the story any time you want by making a purchase. By serializing older issues I’ve been able to jumpstart print and digital comic sales a bit too. People can catch up to the ‘current’ story any time they want via their local comic shop, Amazon, other book outlets, comiXology, Graphicly or iVerse. We’re banking on the quality of the work to convince people to pay to catch up, collect or own one of our collected editions and it seems to be working.

In 2012 I had record-breaking book sales at 5 conventions and even my worst convention was nearly equal to the best shows I had in 2011. I kept asking people how they’d heard about Skullkickers and a ridiculously high number were through good word of mouth and reading the archives online for free.

I wasn’t kidding when I said Everybody wins”.

Serializing Skullkickers online has helped keep us viable and broadened our appeal to much larger audience. Online serialization works with print, works with conventions and even works with other digital platforms. It isn’t an instant fix and doesn’t solve the financial pitfalls of creator-owned comics all by itself, but it’s definitely an important tool more creators should be looking into as they work to create a readership for their work.

I’m a storyteller with a small creator-owned comic trying to build a readership from scratch. There’s absolutely no reason for me to narrow the delivery model for my story. The more channels I can make my content available through, the better.

Super Street Fighter Vol. 1 Arrives January 30!

After a hiatus focused on art book publishing and client projects, UDON is finally back to the comics that helped make them famous. In a couple weeks you’ll be able to pick up a copy of Super Street Fighter Volume 1, a 140+ page over-sized hardcover graphic novel packed with brand new stories and killer artwork.

I have two short stories in there as well- a 7 page Juri origin story with artwork by Omar Dogan and a 6 page Ibuki VS Guy brawl story with artwork by Sean ‘Cheeks’ Galloway.

Comics Alliance has an exclusive preview of the lead story by Ken Siu-Chong and Joe Ng you can check out by clicking the cover below:

SSF01cover

Pathfinder Solicits For April!

April sees the hardcover collection of the first Pathfinder story and the beginning of our second story line with issue #7, welcoming aboard new series artist Jake Bilbao!

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PATHFINDER VOL. 1: DARK WATER RISING HC
Writer: Jim Zub
Artists: Andrew Huerta and Jake Bilbao
Cover: Matteo Scalera

FC • 160+ pages • $29.99

The warrior Valeros can rely on his sword arm and his friends— mysterious sorceress Seoni, quick-witted elven rogue Merisiel, powerful wizard Ezren, well-traveled dwarven ranger Harsk, and courageous cleric Kyra — but nothing can prepare him for the dangers that lurk ahead. The scattered goblin tribes of Varisia are unifying in ways no one has ever seen before. At the heart of this strange evolution is an ancient force of evil looking to establish itself anew in the world of Golarion!

Paizo’s award-winning fantasy world, fiction line, and tabletop RPG is now the ultimate fantasy comic! With an action-packed story written by Jim Zub (Street Fighter Legends, Skullkickers) and incredibly detailed artwork by newcomer Andrew Huerta, this first volume introduces readers to a richly envisioned fantasy world filled with compelling characters and impressive sights.

This beautiful, oversized hardcover collects the first six issues of the comic series as well as an EXCLUSIVE 10-page bonus story by Jim Zub and Ivan Anaya, and includes more than 30 pages of encounters, characters, a world detail for the Pathfinder Roleplaying Game, including a brand-new poster map of the
region explored in the Pathfinder comic!

Pathfinder07-Cov-Gomez

PATHFINDER #7
Writer: Jim Zub
Artist: Jack Bilbao
Covers: Lucio Parrillo, Carlos Gomez (c)
2 regular covers will be shipped in equal ratios
FC • 32 pages • $3.99

A new evil is rising in Varisia! When Valeros and his companions are tasked with tracking down a mysterious beast scaring the locals of Sandpoint, they find far more than they bargained for!

The hit comic series based on Paizo’s incredible award-winning fantasy world, fiction line, and tabletop RPG continues, featuring exclusive Pathfinder bonus materials like the fan-favorite region maps!

Pathfinder #4 Preview

Pathfinder #4 arrives in comic shops Wednesday January 16th. Comic Book Resources has an exclusive 5 page preview. Click on through and check it out!

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Interview on Twinfinite

Twinfinite

Muaz Zekeria over on Twinfinite interviewed me all about Skullkickers and where things are headed with the fourth story arc that begins next month with Uncanny Skullkickers #1.

Click on through and give it a read.

I’m Not Writing Birds of Prey After All

I just wanted to give everyone a heads up on things happening here so there was no confusion when the DC April 2013 solicitations went public.

DC has decided to go in a different direction with Birds of Prey and it’s been decided that I won’t be the writer on board the series after all.

Obviously I’m disappointed, but I also know this isn’t any kind of personal judgement about me, it’s a business and creative decision that came late in the process. I’ve been working in and around the comic industry for the past ten years and know it can be a wild ride. This is still a step forward for my career, just not as big of one as I’d hoped.

I want to thank the DC editorial staff who worked with me over the past few months as we developed stories, characters and plot lines: Mike Marts, Rachel Gluckstern and Rickey Purdin. I want to give a special thank you to Bobbie Chase for asking me to pitch on Birds of Prey and championing my approach. I knew I was a bit of a dark horse going into the race and she gave me a chance to show what I could do.

Thank you also to the writers who helped make me feel a part of the DC creative family: Ray Fawkes, Scott Snyder, Justin Jordan, Gail Simone, James Tynion IV and Charles Soule.

Even though this didn’t work out the way I planned, I feel fortunate I was able to put my best foot forward. I’m hopeful about other writing opportunities to come in 2013 and am optimistic about comics as a whole.

Thank you for your support and encouragement. It means everything and keeps me plugging away looking to the next goal.

Jim

In April – The Mighty Skullkickers #1 !

mightyskullkickers01mightyskullkickers01-coverb

NO REST FOR THE MIGHTY

THE MIGHTY SKULLKICKERS #1 has “#1″ on the cover

Berkeley, CA – January 11, 2013 – This April, Image Comics invites readers to keep jumping on board action and adventure with a big ol’ adjective shuffle in – THE MIGHTY SKULLKICKERS!

“After twenty issues of critically-acclaimed bone-busting adventure, we felt it was important to re-remind retailers and readers that Skullkickers is the most enjoyable adventure series in the whole crazy comic industry,” said Image PR and Marketing Director Jennifer de Guzman. “And when you need people to take notice, you reboot that $#%@ just like the big boys do.”

MIGHTY SKULLKICKERS #1, written by commercial sell-out Jim Zub and drawn by the young and impressionable Edwin Huang, continues the epic six-arc Skullkickers storyline. It’s good stuff. Really good. Tell your friends.

“Some jokes get funnier with time. Some adjectives describe a concept perfectly. When we sat down and discussed the ideas at the heart of Skullkickers, we realized all along it should have been called ‘Mighty’” says series creator Jim Zub. “Also, sales. Dirty, dirty sales.”

If you’re a diehard collector of SKULLKICKERS who’s sad that you won’t have a SKULLKICKERS #21 to add to your collection? Don’t worry, we’ve thought of everything. In addition to the regular “Mighty” cover we’re offering a special “issue #21 variant” B cover to make sure your collector streak is unbroken.

It’s back. It never left. It’s a restart that continues right where it left off. MIGHTY SKULLKICKERS #1 will be available wherever kick-ass comics are sold on April 24! Pre-order it now from the February issue of Previews.